![]() ![]() The new effect will help players better understand the locations of undetected submarines so they can attack them more efficiently with main battery guns and the Depth Charge Airstrike armament.Īfter careful analysis of their combat efficiency, we've reduced the survivability of submarines in battle. Players' attention will also still be drawn by the hit indication and sound of any pings that come close. The new effect better indicates where the sonar ping was emitted from. ![]() The previously used effect was visible and drew attention, but it was hard to understand where it originated from. If a submarine isn't detected at the moment a ping is being emitted, the effect is displayed in the direction the sonar ping was emitted within a range of one kilometer from the sub. The ping movement effect has been replaced with a launch effect, and this also gives a hint about the direction of the ping's origin.We decided to get rid of it because it made gameplay excessively complicated. Additional dive capacity depletion was already very low and had minimal impact on the gameplay of submarines. This led to a change in the corresponding Commander skills and upgrades-a modifier for the dive capacity restoration rate has been introduced instead of the modifier for additional dive capacity depletion. Disabled the increased dive capacity depletion rate when a submarine is detected by the enemy.It became inefficient to launch them from the maximum depth, which is why we've disabled this possibility. From Update 0.11.2, conventional torpedoes no longer home in on targets vertically. Disabled the possibility to launch conventional torpedoes at maximum depth.Update 0.11.4 brings in a number of changes: ![]()
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